I've literally been trying to look for this game for like 10 years and I finally found it omg
thank you for making this way back in the day, I played this constantly as a kid!
I've literally been trying to look for this game for like 10 years and I finally found it omg
thank you for making this way back in the day, I played this constantly as a kid!
still think this is a cool af concept
woke
give the poor man his cheese he's dying
happy christman
its pronounced "christman"
merry crisis
Mary Poppins y'all!
fun gam i like to cok in dark
bo ho the game mak me depress
woopsies!
Lots of work was put into this game, and I really appreciate that kind of effort. Was fun to play, good to draw, and over all a good time.
I rate it a couple of toenails over chicken nuggets, personally, good gam
[edit] So there is a way to skip it, but that really should be made clear from the get-go. A lot of games have a large "press --- to skip" on the intro screen.
Aside from what's already been mentioned, I feel like that intro goes on for WAY too long since there is no way to skip it. The text passes by painfully slow, and since the music loops after only about 30 seconds, makes that very noticeable as well-- most of the OST seems to be a few notes progressing upward and then repeating.
As for combat, I feel like it would move along a lot smoother if you could select your creature's attacks all at once rather than: select, attack, select, attack, take damage, take damage. I also feel like gameplay-wise, this is nothing too new and that I could go play Starbound and tame monsters, or play Pokemon and have a similar experience.
Also the AI is isn't very smart in any situation. With that first boss with all slimes, my damage got killed off and I had one that was weak to water, and I still won because they would attack my slime even though it resisted them. Or they'll attack the creature that has a massive shield. Basically, there's no feeling of challenge at all since bosses don't use any strategy, they just have X buff that makes them a little stronger. I mean, what's the point of weaknesses if only the player is the one actually using them? It would be no different if the abilities were just a bunch of random slashing and buffing attacks.
Heck, the parkour feels more difficult than the gameplay at times.
I really like the idea, but there are games that have been presented much better than the way it was here.
my real age is actually 5,000,000 pls don't report me :(
Age 25, EWWWWWWWWWW woman
professional pisser
ewwww school ewww ewww yuckkkk
my moms butt (I lied im i
Joined on 2/15/15